The Siege of Charles-Towne (Main Mission)

Level / Mission designer for the Siege of Charles-Towne main mission, which involved a mix of atmospheric navigation with the player’s ship through a narrow bayou, a tail on foot, and then a high octane chase at the end.

 

Legendary Ships (Boss encounters)

Game designer for Legendary Ships open world boss encounters. Established mechanics to build memorable, high -intensity endgame encounters.

 

Underwater Activities

Level designer for the underwater shipwreck levels. Worked with game design to establish LD metrics for swimming 3Cs.